It should go without saying, that there is no shortage of MMOs, MMORPGs, and other flavors of massively multi-player games on the web and on the game consoles, so it should also come as no surprise that developers are starting to bring some real MMO action to the App Store, despite the obvious limitations of the mobile platform (iPad notwithstanding). This new kind of “MMO on the go”, so to speak, is interesting because it’s like taking a genre that is somewhat known for its immersive multi-player experiences, then scaling it down, and serving it up in bite sized chunks of fun. If you’re a fan of MMOs keep it locked here, because I’m about to weigh in on some of the most popular MMO offerings available on the App Store, while highlighting some of the top complaints from gamers just like you.
In-case you’re wondering what the big deal is about MMO’s…
From wikipedia:
The US gamers are still no 1, however, spending about $3.8 billion dollars overall on MMO games. $1.8 billion of that money is spent on monthly subscription fees. The money spent averages out to $15.10 between both subscription and free-to-play MMO gamers. The study also found that 46% of 46 mil players in the US pays real money to play MMO games.
According to the MMO-Wiki that’s:
- about 46 million players in the US
- spending about $3.8 billion dollars overall
- with about 46% paying real money to play MMO’s
Needless to say, it’s a huge market, across all of the major platforms (PC/Mac/Linux, game consoles, online & flash-based ect), and now MMOs are slowly but surely gaining some traction on pocket-sized mobile devices too.
The Pen Is Mightier Then The Sword
The first crop of MMOs to pop up on the App Store, were all text-based. For several months, these text-based MMOs dominated the top free charts on the App Store and still clock-in at a cool 19th position (at the time of writing this article.) This is mostly out of each of the developers re-packaging and re-distributing various point packages, that can be downloaded separately from the game for free to add points to the corresponding game account. It is quite an effective marketing tool to say the least, yet also the source of much frustration, as a wave of sub-apps point packages began (and still does to some extent) flood the top-free chart on the App Store.
iMob
iMob was one of the first text-based MMOs to grace the App Store with its presence. The game is obviously inspired by a similar, one could say nearly identical, facebook/myspace text-based MMO game called Mob-Wars. This is not to be confused with Mafia Wars by Zynga, yet another Mafia-Style text-based MMO game, which came under close scrutiny for being almost too similar to Mob-wars. iMob brings the classic role playing text-based MMO to a mobile device, where almost every action/mission costs energy and/or money to complete. Not to mention its packed with a whole plethora of social features designed to proliferate the experience across social networks.
Major Complaints:
- way too easy to hack and cheat the system, kind of defeating the whole purpose…
- invites system is way to intrusive and spammy
– general freemium model gripes
Epic Pet Wars
Epic Pet Wars (EPW) is known mostly for being the first to bring a refreshing spin to the whole text-based MMO genre on the App Store. It has everything you have come to expect from a typical text-based MMO on the iDevices, yet also adds a whole new element of virtual pet/character creation and development to the mix. However, EPW’s success has unfortunately driven Miraphonic to usher in the new era of “Epic *insert noun here* Wars” and as a result the App Store is practically littered with everything from Epic Chef Wars to Epic Solider Wars, even attracting some attention from Ngmoco in the process.
Major Complaints:
-there needs to be a give-up button?, lot of people seem to be losing never-ending battles and not able to run away
-a general animosity towards lack of content, point give-a-ways, updates, new level caps and incentive ect
-game filled with immature kids (not really the developers fault)
-too many purchase points alerts
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Feel Like Farming?
Once upon a time there was no FarmVille. A dark past of forgotten history, where watered down real-time strategy elements did not exist in MMO styled games. Shocking I know, but over a million users and many millions of dollars in earned revenue later, it’s hard to ignore the broad impact FarmVille has had on the MMO genre. Especially when considering that the concept Zynga used for FarmVille was somewhat inspired by a similar game called Farm-Town, out in the wild many months before FarmVille even launched. It was pretty much inevitable that a similarly inspired game would eventually pop-up in the App Store.
We Rule
We Rule is undoubtedly the first
FarmVille inspired game to appear on the App Store. Developed and lauched by Ngmoco, an iFund backed start-up championed by ex-EA execs. We Rule comes packed with most, if not all of the features Facebook users have grown accustom too when playing
FarmVille. Ngomoco even throws in some purchasable (with real money) virtual property called Mojo. The Mojo is essentially a way for gamers to spend real money to cheat, by making crops grow faster, or building times finish quicker, even to make social transactions complete faster.
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Major Complaints:
-Rearranging objects can be a bit tedious at times
-server issues, load issues and connection issues (should be mostly resolved by now though)
-unbalanced mojo pricing, too greedy and general freemium animosity
FarmVille?
There has been many reports claiming that the purveyor of the whole MMO farming craze FarmVille (which was ispired by a similar game Farm-Town) will make its way to the iDevices real soon. Good news? bad news? ugh meh? what do you think? Hit it up with some comments below.
*Major Complaints: (from the Facebook App)
-privacy concerns
-neighbor loading issues and bugs
- general freemium animosity
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To Boldly Go Where No Man Has Virtually Gone Before
Of course MMOs wouldn’t be much fun without… SPACESHIPS. Am I right? And that’s where PC games like EVE Online (amongst others) come in. These kinds of games bring a whole myriad of possible spaceships to purchase, upgrade, fly around and battle with. They tend to be more akin to MMO flight-simulators more so then a traditional MMO, as in you never really disembark from your ship, nor do you get to explore the planets (on foot and/or vehicle) or get to explore any celestial objects (in a space suit perhaps) that you happen to come across in virtual space. All you really do is fly around trading, battling and doing missions, all from the comfort of your very own spaceship, which may or may not be a bad thing for most players.
Warp Gate

And along comes
Warp Gate by Freeverse (also recently
acquired by Ngmoco.) an ambitious spaceship themed flight simulator-esque MMO, like EVE Online for the iDevices (with an iPad specific version
here.) Read our full in-depth review
here.
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Major Complaints:
-battle system is too shallow, slow and not much strategy involved
-general issue with the accelerometer controls
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Outer Empires
Outer Empires was the first spaceship themed flight simulator-esque MMO to cruise its way onto the App Store, albeit with NES caliber graphics. It deserves credit for being the first space flight simulator MMO on the apple devices, and the first cross-platform MMO game on the App Store to date, which is to say it can be played on both a web-browser from an internet connected PC/Mac/Linux/Ect and on the iDevices, with game data seamlessly shared between the two.
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Major Complaints:
- connection, logging in, crashing and/or loading issues (should be mostly resolved by now)
-poorly designed interface, general consensus is that its better to play this game in a web brower
-lackluster combat
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I’ll Have an MMO, With a Side of Action RPG Please
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Anime-styled action RPGs are a dime a dozen on the App Store. From Gamevil’s Zenonia 2 (which just recently launched) to Com2uS’s Inotia 2 and many others all competing for your attention and hard-earned money. However, this pales in comparision to the sheer amount of flash based anime-styled action RPG MMOs out on the web, yet only one has made it to the App Store so far.
IMO
IMO is the first true anime-styled action RPG MMO available on the App Store, well for now anyways, more will certainly follow, especially if
IMO’s freemium model proves to be successful. This game brings the best of action RPGs and the best of open world action-oriented MMORPG’s waters them both down a bit and combines them flawlessly to create an experience that is somewhat greater then the sum of the parts. But don’t take my word for it though, this game is absolutely free, why not grab it for yourself
here and see what you think?
Major Complaints:
-needs more content, more areas, more monsters, more classes, more weapon types & weapons, ect
-steep learning curve; kinda confusing in the beginning
-too “girly”
Anrufen
Anrufen is a classic isometric (2D top-down perspective) take of a Diablo-inspired almost mythical action RPG MMO for the iPhone & iPod Touch (no iPad specific version just yet). Its not the best looking game, by any stretch of the imagination, but the graphics get the job done.
Major Complaints:
-theres only 2 classes
-free for all PvP
-limited customization and variety
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What You Talking About? It’s all about 3D
In order for an MMO game to be truly immersive, as in reaching obsessively addictive status, it needs to be in 3D, preferably in third-person perspective. The long time reigning champion of all 3D MMOs is without a doubt World of Warcraft, so much so that the name has become synonymous for 3D action MMOs and is the baseline upon which all other games in the genre are compared to, kind of like how Final Fantasy is synonymous with deep story driven turn-based RPGs or used to be that is.
Pocket Legends

Pocket Legends, by Spacetime Studios, LLC is the first 3D MMO of its kind to arrive on the App Store. It’s not so much a game as it is a client for the game. In fact, it’s a universal client, which means the iPad has its very own iPad optimized
Pocket Legends game. Interestingly, the iPad version launched before the iPhone & iPod Touch version did. This game takes an open-world 3rd person perspective action RPG MMO style of gameplay and breaks it up into bight-sized chunks of lobby-driven generic quests, where up to 4 players can join games and work together mindlessly destroying baddies until the boss is defeated or the timer runs out. And again don’t take my word for it, this game is absolutely free, grab it
here and come to your own conclusions.
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Major Complaints:
-needs more updates, content, larger levels, more customizable armor, more classes & species
-something engaging and compelling to do in the towns
-lots of requests for PvP arenas
The Future of Mobile MMOs
The future of mobile MMOs on the App Store (and of course other mobile app markets & platforms too) is looking quite promising for both gamers and developers alike. The fact that there is so many MMOs already on the platform, at such an early stage, steadily gaining traction going above and beyond projected earnings, somewhat validates that assumption. As the hardware and software of mobile devices steadily becomes more sophisticated, not to mention 3G/4G & wireless broadband connections consistently becoming more and more ubiquitous, chances are good that developers will continue to create and launch many more mobile MMOs well into the foreseeable future.
I think that when considering MMOs, especially web based and mobile MMOs, you have to account that the genre itself is on the precipice of a complete paradigm shift, from a traditional pay up-front and/or subscription model, to the controversial and often debated freemium (pay-to-play) monetization model. With MMOs seeminly perfect to leverage the freemium model, and for intents and purposes, the freemium model has almost been proven to be more profitable over the traditional models. Which means that its practically inevitable, that more freemium based MMOs will be popping up in an App Store near you… real soon.